Getting Started
Last updated: Nov 12, 2026
Everything a new tamer needs: how the game works, what to do and avoid, common questions, the order to grow your team, useful early MonMon and where resources come from.
Game overview
MonMon
- Rarity
- Five rarities: Common, Uncommon, Rare, Epic and Legendary. Higher rarities are harder to get and have higher base stats.
- Tribe
- There are 15 tribes, and tribe advantage changes damage dealt and taken a lot. Building a team against the enemy tribe makes battles much easier.
- Role
- Attack, Defense, Support and Control. Mixing roles keeps a team alive longer.
- Evolution and stars
- Evolving changes a MonMon's look and skills; raising its star grade raises its stats. Up to 4★ and 3rd evolution the materials are cheap.
- Limit break
- Epic and Legendary MonMon can stack duplicates up to 4 limit breaks. Each one adds 10% Attack, Defense and HP.
Content
- Scenario
- The main story. It takes about 3–10 days to finish.
- Field Challenge
- Opens after the scenario stages. 3-star clears let you pick the runestone set and slot you receive.
- Rune dungeons
- Drop runestones and accessories; 6★ runes drop from stage 13. After the scenario this becomes the main content.
- Evolution dungeons
- Drop evolution materials.
- Habitat
- Opens after stage 5-10. Only one tribe may enter, and the same MonMon can be used more than once. In the end you raise a team for every tribe — 75 MonMon.
- Arena
- Battle other players' teams. Weekly rewards include gems.
Do's and don'ts
Do
- Follow the guide missions. The rewards are good and they keep your growth in the right order.
- Spend gems on the mine first. Upgrade it to level 5 for a steady gem income, then expand market slots.
- Collect 3-star Field Challenge rewards. You can choose the runestone set and slot.
- Raise your main team to 4★ and 3rd evolution first. Finishing one team is faster than raising many a little.
- Read the boss description and skills before a dungeon. Every boss has a gimmick, and the right MonMon makes it much easier.
- Raise the free Rare MonMon. Specific dungeons and the Habitat often need them.
- Don't let stamina sit at the cap. It stops recovering when full.
Don't
- Don't use Rare or better MonMon as material. You will need them in the Habitat and in specific dungeons.
- Don't turn on Super Battle on a first attempt. Evolution and rune dungeons cost stamina even when you fail, and Super Battle costs double.
- Don't rush the 6★ upgrade. It costs a lot of material and is hard to undo.
- Don't only save gold on +16 upgrades. They are expensive, but a +16 rune with the right main stat lets you farm higher stages and earn the gold back.
Frequently asked questions
Are there coupon codes?
No official coupons are issued. Coupon codes posted on other sites do not work. to confirm
Should I reroll?
Rerolling is not a method the developer recommends, and repeating the same start over and over can take the fun out of the game. The MonMon you want can also be collected through Sacred Eggs and captures as you play.
If you still want to try:
- After reaching 1-5: pull one Ancient Egg (Legendary 0.5% · Epic 8%). About 10 minutes, but the odds are very low.
- After clearing 2-10: pull your first Sacred Egg (Legendary 12% · Epic 88%). About 1.5–2 hours.
- Guaranteed Legendary: 10 Sacred Egg pulls in the first week give 펀치머쉬. to confirm
Am I far behind if I start late?
No. Most of the difference in strength comes from runestones, so even a few weeks late, the gap mostly closes after about two months.
Which MonMon should I raise first?
Check each mode's grades on the tier list. Early on, raise MonMon that work in many modes; later, raise MonMon for the content you are stuck on.
Growth order
- Play the scenario and guide missions
- Main MonMon to 4★ and 3rd evolution
- One set of 3★ +12 runes for the damage dealer, 4★ +12 runes for the rest
- 5★ and 6★ upgrades (6★ carefully)
- Farm 5★ and 6★ runes in rune dungeons
Useful early MonMon
| MonMon | Rarity | Use |
|---|---|---|
| 일렉불이 | Epic | Single-target Attack up, heal and gauge up. Arena and adventure |
| 찌릿쥐 | Epic | Strong shield on all allies. Arena and adventure |
| 파인치 | Epic | Heal over time and damage over time. Dungeon bosses |
| 무무 | Epic | Revive. Given free during 4-7, capture only |
| 해룡이 | Rare | Block Revive. Undead dungeon |
| 호박이 | Rare | Block Buff. Chapter 2 reward |
For everything else, see the tier list.
Resources
| Resource | Where to get it | What to spend it on |
|---|---|---|
| Gems | Scenario and guide missions (once), Arena weekly (about 100), daily/weekly/monthly quests, events (10–40) | Mine → market slots → keep 300–500 for 4★ captures |
| Stamina | 1 every 3 minutes (480 a day), daily quest 100, refill kits (quests, 60-minute login), 1 ad a day | Dungeons and Field. About 600–800 a day |
| Storage | Gold and gems | Gold up to 100 slots, then slowly to 150 |