Runestones
Each MonMon equips six runestones and up to three accessories. Equip 2 or 4 runestones of the same set to get its set bonus. This page lists every set and how the parts work.
In the end, the difference in strength comes from runestones. A good rune drops about once every one or two weeks, so collect them with a long view.
How to gear up
- Check whether the MonMon's skills scale with Attack, HP or Defense, and gear for that stat.
- Sword, Helmet and Shield runes have a fixed main stat, so only their sub stats matter.
- For main stats, % is better than flat (Speed is the exception).
- Every stat except the rune's own main stat can appear as a sub stat.
- Runes can be unequipped for free for the first two weeks after you start, so try different setups. to confirm
- +16 costs rise sharply to around a million gold, but early on it is still worth taking runes with the right main stat to +16.
- Old 4★ and 5★ +16 runes can be passed to Habitat MonMon later.
Recommended setup by role
| Role | Sets | Gauntlet | Armor | Boots | Notes |
|---|---|---|---|---|---|
| Damage dealer | Attack · Crit Rate · Crit DMG | Crit Rate or Crit DMG | Attack% | Attack% or Speed | Base Crit Rate is 15%; aim for 70%+. Without 일렉불이, Speed 120+ |
| Defense | Speed · Defense · HP | HP% or Defense% | HP%, Defense% or Resistance | Speed, HP% or Defense% | Needs Speed to get skills off |
| Debuffer | Speed | % that fits the skill | Accuracy | Speed | Accuracy 100–120 for boss stages 10–13, 200+ from stage 18 |
| Support | Speed | % that fits the skill, or HP/Defense% | HP/Defense%, or Accuracy/Resistance | Speed | Enough HP and Defense to survive the boss's area attacks |
| Accessory | Unlocks at | Main stat |
|---|---|---|
| Orb | 4★ | Attack · HP · Defense |
| Pendant | 5★, 5th evolution | Attack · HP · Defense · Crit DMG |
| Banner | 6★, 6th evolution | Attack · HP · Defense · Accuracy · Resistance |
Set bonuses
HP 2-piece set
HP + 15%
Attack 2-piece set
Attack + 15%
Defense 2-piece set
Defense + 15%
Speed 2-piece set
Speed + 8%
Critical Rate 2-piece set
Crit Rate + 12%
Critical Damage 2-piece set
Crit DMG + 20%
Accuracy 2-piece set
Accuracy + 40
Resistance 2-piece set
Resistance + 40
Onslaught 2-piece set
Attack +12%, Skill Damage +10%
Tenacity 2-piece set
HP +15%. On skill use, heals 3% of max HP.
Lifesteal 4-piece set
Heals 30% of damage dealt
Regeneration 4-piece set
Every turn, heals 15% of max HP
Savage 4-piece set
Ignores 25% of target's Defense
Frenzy 4-piece set
+8% Skill Energy per [Debuff] received
Rage 4-piece set
When hit by a basic attack, 30% chance of +5% Skill Energy
Sacrifice 4-piece set
On leaving battle: heals all allies for 50% HP, removes all [Debuff]
Nemesis 4-piece set
Tribe Advantage boost: damage dealt +40%, damage taken -16%
Crescendo 4-piece set
Every turn, Attack +4% (up to 40%)
Toxic 4-piece set
When dealing skill attack damage, has a 75% chance to inflict [Poison 2.5%] on the enemy for 1 turns.
Cycle 4-piece set
After using a skill, has a 40% chance to reduce the cooldown of 1 random skill on cooldown by 1 turn.
Endurance 4-piece set
Damage taken -15%.
Blessing 4-piece set
Speed +6%. At the start of battle, grants all allies [Shield] for 2 turns.
Sanctity 4-piece set
Speed +6%. At the start of battle, grants self [Debuff Block] for 2 turns.
Suppression 4-piece set
Speed +6%. When dealing skill attack damage, has a 20% chance to inflict [Stun] on the enemy for 1 turn.
Nimble 4-piece set
After using a skill, has a 10% chance to take an extra turn. The chance decreases by 45% for each consecutive extra turn.
Runestone parts
| Part | Main stat | Possible sub stats |
|---|---|---|
| Always Attack | Attack%, HP, HP%, Crit Rate, Crit DMG, Accuracy, Resistance, Speed | |
| Always HP | Attack, Attack%, HP%, Defense, Defense%, Crit Rate, Crit DMG, Accuracy, Resistance, Speed | |
| Always Defense | HP, HP%, Defense%, Crit Rate, Crit DMG, Accuracy, Resistance, Speed | |
| Random — one of Attack, Attack%, HP, HP%, Defense, Defense%, Crit Rate, Crit DMG | Attack, Attack%, HP, HP%, Defense, Defense%, Crit Rate, Crit DMG, Accuracy, Resistance, Speed | |
| Random — one of Attack, Attack%, HP, HP%, Defense, Defense%, Accuracy, Resistance | Attack, Attack%, HP, HP%, Defense, Defense%, Crit Rate, Crit DMG, Accuracy, Resistance, Speed | |
| Random — one of Attack, Attack%, HP, HP%, Defense, Defense%, Speed | Attack, Attack%, HP, HP%, Defense, Defense%, Crit Rate, Crit DMG, Accuracy, Resistance, Speed | |
| Random — one of Attack, HP, Defense | Attack, Attack%, HP, HP%, Defense, Defense% | |
| Random — one of Attack, HP, Defense, Crit DMG | Attack, HP, Defense, Crit DMG, Accuracy, Resistance | |
| Random — one of Attack, HP, Defense, Accuracy, Resistance | Attack, Attack%, HP, HP%, Defense, Defense%, Speed |
Main stat at max (6★, +16)
Main stat value at +16 for each runestone rank.
| Stat | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 |
|---|---|---|---|---|---|---|
| 90 | 110 | 135 | 180 | 225 | 270 | |
| 20% | 25% | 30% | 40% | 50% | 60% | |
| 1350 | 1650 | 2025 | 2700 | 3375 | 4050 | |
| 20% | 25% | 30% | 40% | 50% | 60% | |
| 90 | 110 | 135 | 180 | 225 | 270 | |
| 20% | 25% | 30% | 40% | 50% | 60% | |
| 15 | 17 | 20 | 25 | 30 | 35 | |
| 20% | 25% | 30% | 40% | 50% | 60% | |
| 30% | 35% | 40% | 53% | 65% | 80% | |
| 32 | 40 | 48 | 64 | 80 | 96 | |
| 32 | 40 | 48 | 64 | 80 | 96 |
Accessory elements
A MonMon can equip accessories of its own element.