Runestones

Each MonMon equips six runestones and up to three accessories. Equip 2 or 4 runestones of the same set to get its set bonus. This page lists every set and how the parts work.

In the end, the difference in strength comes from runestones. A good rune drops about once every one or two weeks, so collect them with a long view.

How to gear up

  • Check whether the MonMon's skills scale with Attack, HP or Defense, and gear for that stat.
  • Sword, Helmet and Shield runes have a fixed main stat, so only their sub stats matter.
  • For main stats, % is better than flat (Speed is the exception).
  • Every stat except the rune's own main stat can appear as a sub stat.
  • Runes can be unequipped for free for the first two weeks after you start, so try different setups. to confirm
  • +16 costs rise sharply to around a million gold, but early on it is still worth taking runes with the right main stat to +16.
  • Old 4★ and 5★ +16 runes can be passed to Habitat MonMon later.

Recommended setup by role

RoleSetsGauntletArmorBootsNotes
Damage dealerAttack · Crit Rate · Crit DMGCrit Rate or Crit DMGAttack%Attack% or SpeedBase Crit Rate is 15%; aim for 70%+. Without 일렉불이, Speed 120+
DefenseSpeed · Defense · HPHP% or Defense%HP%, Defense% or ResistanceSpeed, HP% or Defense%Needs Speed to get skills off
DebufferSpeed% that fits the skillAccuracySpeedAccuracy 100–120 for boss stages 10–13, 200+ from stage 18
SupportSpeed% that fits the skill, or HP/Defense%HP/Defense%, or Accuracy/ResistanceSpeedEnough HP and Defense to survive the boss's area attacks
AccessoryUnlocks atMain stat
Orb4★Attack · HP · Defense
Pendant5★, 5th evolutionAttack · HP · Defense · Crit DMG
Banner6★, 6th evolutionAttack · HP · Defense · Accuracy · Resistance

Set bonuses

HP 2-piece set

HP + 15%

Attack 2-piece set

Attack + 15%

Defense 2-piece set

Defense + 15%

Speed 2-piece set

Speed + 8%

Critical Rate 2-piece set

Crit Rate + 12%

Critical Damage 2-piece set

Crit DMG + 20%

Accuracy 2-piece set

Accuracy + 40

Resistance 2-piece set

Resistance + 40

Onslaught 2-piece set

Attack +12%, Skill Damage +10%

Tenacity 2-piece set

HP +15%. On skill use, heals 3% of max HP.

Lifesteal 4-piece set

Heals 30% of damage dealt

Regeneration 4-piece set

Every turn, heals 15% of max HP

Savage 4-piece set

Ignores 25% of target's Defense

Frenzy 4-piece set

+8% Skill Energy per [Debuff] received

Rage 4-piece set

When hit by a basic attack, 30% chance of +5% Skill Energy

Sacrifice 4-piece set

On leaving battle: heals all allies for 50% HP, removes all [Debuff]

Nemesis 4-piece set

Tribe Advantage boost: damage dealt +40%, damage taken -16%

Crescendo 4-piece set

Every turn, Attack +4% (up to 40%)

Toxic 4-piece set

When dealing skill attack damage, has a 75% chance to inflict [Poison 2.5%] on the enemy for 1 turns.

Cycle 4-piece set

After using a skill, has a 40% chance to reduce the cooldown of 1 random skill on cooldown by 1 turn.

Endurance 4-piece set

Damage taken -15%.

Blessing 4-piece set

Speed +6%. At the start of battle, grants all allies [Shield] for 2 turns.

Sanctity 4-piece set

Speed +6%. At the start of battle, grants self [Debuff Block] for 2 turns.

Suppression 4-piece set

Speed +6%. When dealing skill attack damage, has a 20% chance to inflict [Stun] on the enemy for 1 turn.

Nimble 4-piece set

After using a skill, has a 10% chance to take an extra turn. The chance decreases by 45% for each consecutive extra turn.

Runestone parts

PartMain statPossible sub stats
Sword Rune
Always AttackAttack%, HP, HP%, Crit Rate, Crit DMG, Accuracy, Resistance, Speed
Helmet Rune
Always HPAttack, Attack%, HP%, Defense, Defense%, Crit Rate, Crit DMG, Accuracy, Resistance, Speed
Shield Rune
Always DefenseHP, HP%, Defense%, Crit Rate, Crit DMG, Accuracy, Resistance, Speed
Gauntlet Rune
Random — one of
Attack, Attack%, HP, HP%, Defense, Defense%, Crit Rate, Crit DMG
Attack, Attack%, HP, HP%, Defense, Defense%, Crit Rate, Crit DMG, Accuracy, Resistance, Speed
Armor Rune
Random — one of
Attack, Attack%, HP, HP%, Defense, Defense%, Accuracy, Resistance
Attack, Attack%, HP, HP%, Defense, Defense%, Crit Rate, Crit DMG, Accuracy, Resistance, Speed
Boots Rune
Random — one of
Attack, Attack%, HP, HP%, Defense, Defense%, Speed
Attack, Attack%, HP, HP%, Defense, Defense%, Crit Rate, Crit DMG, Accuracy, Resistance, Speed
Orb Accessory
Random — one of
Attack, HP, Defense
Attack, Attack%, HP, HP%, Defense, Defense%
Pendant Accessory
Random — one of
Attack, HP, Defense, Crit DMG
Attack, HP, Defense, Crit DMG, Accuracy, Resistance
Banner Accessory
Random — one of
Attack, HP, Defense, Accuracy, Resistance
Attack, Attack%, HP, HP%, Defense, Defense%, Speed

Main stat at max (6★, +16)

Main stat value at +16 for each runestone rank.

StatRank 1Rank 2Rank 3Rank 4Rank 5Rank 6
Attack
90110135180225270
Attack%
20%25%30%40%50%60%
HP
135016502025270033754050
HP%
20%25%30%40%50%60%
Defense
90110135180225270
Defense%
20%25%30%40%50%60%
Speed
151720253035
Crit Rate
20%25%30%40%50%60%
Crit DMG
30%35%40%53%65%80%
Accuracy
324048648096
Resistance
324048648096

Accessory elements

A MonMon can equip accessories of its own element.

FireAquaPlantEarthRockElectricWindIcePoisonBeastInsectMachineGhostUndeadDemonAngelDragonMutant