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Baramel

Baramel

To fill inBaramel evolution stage names
IceDefenseRareMelee
BOverall

Overview

Baramel: Ice · Defense MonMon in MonMon Masters, overall tier B (#69 of 283). Strongest in Abandoned Tower (A), weakest in Dungeon (B). Best dungeons: Canyon of Wind(A), Ice Fortress(B). Abilities: Transfer Debuffs, Shield, Ally Protection, Stun. Updated Nov 4, 2026

Story coming soon.

How to obtain

  • Capture in the Field
Overall B Casual · B EndgameBest mode Abandoned Tower

Abilities

Ratings

ModeCasualEndgame
Tamers LeaguePvP arenaB#100C#155
FieldHardest stagesB#109C#190
DungeonHighest floorsB#115B#68
Club RaidBoss damageA#52B#80
Abandoned TowerCasual: regular floors · Endgame: boss floorsA#33B#65

Rank is out of 283 MonMon.

By dungeon

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Skills

Tasting

TastingBasic Attack

Deals damage to the nearest enemy and has a 3% chance to inflict [Stun] on the target for 1 turn.

Delicious Gift

Delicious GiftSkill

Moves to the nearest enemy and deals damage.
Once every 5 turns If self has 1 or more but fewer than 3 [Debuff], has a 25% chance to transfer all of own [Debuff] to the damaged enemy.
If self has 3 or more [Debuff], has a 50% chance to transfer all of own [Debuff] to the damaged enemy.

  • Lv.6 Moves to the nearest enemy and deals damage.
    Once every 4 turns If self has 1 or more but fewer than 3 [Debuff], has a 50% chance to transfer all of own [Debuff] to the damaged enemy.
    If self has 3 or more [Debuff], has a 75% chance to transfer all of own [Debuff] to the damaged enemy.
Tribe Advantage

Tribe AdvantageElement Passive

Damage taken from [Electric] and [Insect] tribes is reduced by 20%.

Cold Shield

Cold ShieldPassive

After the skill activates, grants all allies [Shield] (25% of each ally's max HP) for 2 turns.
Grants all allies except self [Ally Protection 25%] for 2 turns.

  • Lv.4 After the skill activates, grants all allies [Shield] (30% of each ally's max HP) for 2 turns.
    Grants all allies except self [Ally Protection 25%] for 2 turns.

Stats & Build

To fill inBaramel base stats (HP, Attack, Defense, Speed, Crit Rate, Crit DMG, Resistance, Accuracy)

Stat priority

  1. Speed
  2. Health
  3. Defense

Sets: the sets we recommend for this MonMon. Stat priority: which stats matter, most important first. Whether to take the flat or % version is up to you. In Club Raid every MonMon is a damage dealer: build crit and its damage stat.

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