Baramel
Overview
Baramel: Ice · Defense MonMon in MonMon Masters, overall tier B (#69 of 283). Strongest in Abandoned Tower (A), weakest in Dungeon (B). Best dungeons: Canyon of Wind(A), Ice Fortress(B). Abilities: Transfer Debuffs, Shield, Ally Protection, Stun. Updated Nov 4, 2026
Story coming soon.
How to obtain
- Capture in the Field
Abilities
Ratings
| Mode | Casual | Endgame |
|---|---|---|
| Tamers LeaguePvP arena | B#100 | C#155 |
| FieldHardest stages | B#109 | C#190 |
| DungeonHighest floors | B#115 | B#68 |
| Club RaidBoss damage | A#52 | B#80 |
| Abandoned TowerCasual: regular floors · Endgame: boss floors | A#33 | B#65 |
Rank is out of 283 MonMon.
By dungeon
| Dungeons | Casual | Endgame |
|---|---|---|
| White Crystal Island | B#109 | — |
| Green Crystal Island | C#180 | — |
| Red Crystal Island | B#69 | B#90 |
| Blue Crystal Island | C#160 | — |
| Purple Crystal Island | C#179 | — |
| Canyon of Wind | A#50 | B#103 |
| Undead Castle | C#207 | — |
| Ice Fortress | B#57 | — |
| Insect Queen's Hive | C#158 | B#57 |
| Goblin Territory | B#57 | — |
Skills
TastingBasic Attack
Deals damage to the nearest enemy and has a 3% chance to inflict [Stun] on the target for 1 turn.
Delicious GiftSkill
Moves to the nearest enemy and deals damage.
Once every 5 turns If self has 1 or more but fewer than 3 [Debuff], has a 25% chance to transfer all of own [Debuff] to the damaged enemy.
If self has 3 or more [Debuff], has a 50% chance to transfer all of own [Debuff] to the damaged enemy.
- Lv.6 Moves to the nearest enemy and deals damage.
Once every 4 turns If self has 1 or more but fewer than 3 [Debuff], has a 50% chance to transfer all of own [Debuff] to the damaged enemy.
If self has 3 or more [Debuff], has a 75% chance to transfer all of own [Debuff] to the damaged enemy.
Tribe AdvantageElement Passive
Damage taken from [Electric] and [Insect] tribes is reduced by 20%.
Cold ShieldPassive
After the skill activates, grants all allies [Shield] (25% of each ally's max HP) for 2 turns.
Grants all allies except self [Ally Protection 25%] for 2 turns.
- Lv.4 After the skill activates, grants all allies [Shield] (30% of each ally's max HP) for 2 turns.
Grants all allies except self [Ally Protection 25%] for 2 turns.
Stats & Build
Runestone sets
Stat priority
- Speed
- Health
- Defense
Sets: the sets we recommend for this MonMon. Stat priority: which stats matter, most important first. Whether to take the flat or % version is up to you. In Club Raid every MonMon is a damage dealer: build crit and its damage stat.
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