Cocoikarp
Overview
Cocoikarp: Plant · Control MonMon in MonMon Masters, overall tier B (#102 of 283). Strongest in Club Raid (A), weakest in Field (C). Best dungeons: Green Crystal Island(A), White Crystal Island(A). Abilities: HoT, Poison, Healing Received. Updated Nov 4, 2026
Story coming soon.
How to obtain
- Hatch from a MonMon Egg
Abilities
Ratings
| Mode | Casual | Endgame |
|---|---|---|
| Tamers LeaguePvP arena | C#174 | B#62 |
| FieldHardest stages | C#178 | D#232 |
| DungeonHighest floors | A#52 | A#48 |
| Club RaidBoss damage | A#17 | A#34 |
| Abandoned TowerCasual: regular floors · Endgame: boss floors | B#121 | C#175 |
Rank is out of 283 MonMon.
By dungeon
| Dungeons | Casual | Endgame |
|---|---|---|
| White Crystal Island | A#19 | — |
| Green Crystal Island | A#14 | — |
| Red Crystal Island | A#47 | A#40 |
| Blue Crystal Island | B#63 | — |
| Purple Crystal Island | A#27 | — |
| Canyon of Wind | A#33 | B#86 |
| Undead Castle | D#236 | — |
| Ice Fortress | B#79 | — |
| Insect Queen's Hive | B#83 | A#40 |
| Goblin Territory | B#73 | — |
Skills
Acidic SpikesBasic Attack
Deals damage to the nearest enemy and has a 3% chance to inflict [Poison 2.5%] for 1 turn.
Mirage DreamSkill
Self and all allies with 1 or more [Debuff] gain [HoT 7.5%] for 1 turn.
Once every 4 turns Grants all allies [HoT 15%] for 2 turns.
- Lv.2 Self and all allies with 1 or more [Debuff] gain [HoT 7.5%] for 1 turn.
Once every 3 turns Grants all allies [HoT 15%] for 2 turns.
Tribe AdvantageElement Passive
Damage dealt to [Aqua] and [Wind] tribes is increased by 35%.
Fermented ToxinPassive
After the skill activates, has a 75% chance to inflict 2 stacks of [Poison 5%] on the enemy with the highest HP for 2 turns.
- Lv.5 After the skill activates, has a 100% chance to inflict 2 stacks of [Poison 5%] on the enemy with the highest HP for 2 turns.
Anti-Heal VenomPassive
After an enemy is inflicted with [Poison], has a 75% chance to inflict [Healing Received -100%] on that enemy for 2 turns.
- Lv.5 After an enemy is inflicted with [Poison], has a 100% chance to inflict [Healing Received -100%] on that enemy for 2 turns.
Stats & Build
Runestone sets
Stat priority
- Speed
- Attack
- Health
Sets: the sets we recommend for this MonMon. Stat priority: which stats matter, most important first. Whether to take the flat or % version is up to you. In Club Raid every MonMon is a damage dealer: build crit and its damage stat.
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