Drillmole
Overview
Drillmole: Earth · Defense MonMon in MonMon Masters, overall tier B (#84 of 283). Strongest in Abandoned Tower (A), weakest in Dungeon (B). Best dungeons: Ice Fortress(A), Goblin Territory(A). Abilities: Self Heal, HoT, Resistance, Stun, Accuracy. Updated Nov 4, 2026
Story coming soon.
How to obtain
- Hatch from a MonMon Egg
Abilities
Ratings
| Mode | Casual | Endgame |
|---|---|---|
| Tamers LeaguePvP arena | B#130 | C#157 |
| FieldHardest stages | B#123 | B#75 |
| DungeonHighest floors | B#134 | C#190 |
| Club RaidBoss damage | B#67 | B#61 |
| Abandoned TowerCasual: regular floors · Endgame: boss floors | A#27 | C#208 |
Rank is out of 283 MonMon.
By dungeon
| Dungeons | Casual | Endgame |
|---|---|---|
| White Crystal Island | B#98 | — |
| Green Crystal Island | C#158 | — |
| Red Crystal Island | B#105 | C#178 |
| Blue Crystal Island | D#244 | — |
| Purple Crystal Island | C#202 | — |
| Canyon of Wind | B#95 | C#160 |
| Undead Castle | D#260 | — |
| Ice Fortress | A#48 | — |
| Insect Queen's Hive | B#92 | C#191 |
| Goblin Territory | A#52 | — |
Skills
Ground LevelingBasic Attack
Deals damage to the nearest enemy and has a 4% chance to inflict [Accuracy -50%] for 1 turn.
Underground ChargeSkill
Moves to the enemy with the highest Crit DMG and deals damage.
Once every 3 turns Has a 50% chance to inflict [Stun] on the enemy hit for 1 turn.
- Lv.6 Moves to the enemy with the highest Crit DMG and deals damage.
Once every 2 turns Has a 75% chance to inflict [Stun] on the enemy hit for 1 turn.
Tribe AdvantageElement Passive
Damage taken from [Poison] and [Plant] tribes is reduced by 20%.
Mud ShieldPassive
After the skill activates, grants all allies [Resistance +50%] for 2 turns.
Regenerative SkinPassive
After the skill activates,
grants self [HoT 15%] for 1 turn.
If self has no [Debuff], heals self for 15% of own max HP.
- Lv.4 After the skill activates,
grants self [HoT 15%] for 1 turn.
If self has no [Debuff], heals self for 18% of own max HP.
Stats & Build
Runestone sets
Stat priority
- Speed
- Defense
- Health
Sets: the sets we recommend for this MonMon. Stat priority: which stats matter, most important first. Whether to take the flat or % version is up to you. In Club Raid every MonMon is a damage dealer: build crit and its damage stat.
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