Millcastle
Overview
Millcastle: Wind · Defense MonMon in MonMon Masters, overall tier A (#20 of 283). Strongest in Tamers League (A), weakest in Dungeon (A). Best dungeons: Ice Fortress(S), Goblin Territory(A). Abilities: AoE Attack, Shorten Buffs, Extend Buffs, Defense, Ally Protection, Damage Taken. Updated Nov 4, 2026
Story coming soon.
How to obtain
- Hatch from a MonMon Egg
Abilities
Ratings
| Mode | Casual | Endgame |
|---|---|---|
| Tamers LeaguePvP arena | A#24 | A#19 |
| FieldHardest stages | A#30 | A#16 |
| DungeonHighest floors | A#45 | A#37 |
| Club RaidBoss damage | A#27 | S#11 |
| Abandoned TowerCasual: regular floors · Endgame: boss floors | A#28 | A#28 |
Rank is out of 283 MonMon.
By dungeon
| Dungeons | Casual | Endgame |
|---|---|---|
| White Crystal Island | A#38 | — |
| Green Crystal Island | B#108 | — |
| Red Crystal Island | B#58 | B#93 |
| Blue Crystal Island | B#83 | — |
| Purple Crystal Island | B#71 | — |
| Canyon of Wind | A#52 | A#27 |
| Undead Castle | C#151 | — |
| Ice Fortress | S#7 | — |
| Insect Queen's Hive | B#65 | A#41 |
| Goblin Territory | A#22 | — |
Skills
Solid ImpactBasic Attack
Deals damage to the nearest enemy and has a 4% chance to grant self [Damage Taken -25%] for 1 turn.
Barrier WhirlwindSkill
Moves to the nearest enemy and deals damage to all enemies ahead.
Once every 4 turns Grants all allies except self [Defense +60%] and [Ally Protection 50%] for 1 turn.
- Lv.6 Moves to the nearest enemy and deals damage to all enemies ahead.
Once every 3 turns Grants all allies except self [Defense +60%] and [Ally Protection 50%] for 1 turn.
Tribe AdvantageElement Passive
Damage taken from [Earth], [Undead], and [Insect] tribe(s) is reduced by 20%.
Buff AmplifierPassive
After the skill activates, increases the remaining duration of all [Buff] on all allies by 1 turn.
Reduces the remaining duration of all [Buff] on all enemies by 1 turn.
Great WallPassive
When taking damage, damage taken is reduced by 2% for each [Buff] on all allies. (Up to 20%)
Stats & Build
Runestone sets
Stat priority
- Speed
- Defense
- Health
Sets: the sets we recommend for this MonMon. Stat priority: which stats matter, most important first. Whether to take the flat or % version is up to you. In Club Raid every MonMon is a damage dealer: build crit and its damage stat.
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